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Company:
Lightglove, Inc is a privately held prototype design house located
in Northern Virginia. The company evolved out of Harmonics Research
Labs which was formed to create the technology and took the most
important steps which was to protect the Intellectual Property of this
technology, with several patents having been awarded.
Since the technology is based on “natural human gestures” which is a
universal language, international patents were filed and have been
awarded or are pending in many countries around the world and throughout
the global marketplace.
Background:
Company was originally founded to create a novel guitar transmitter
interface. After the CTO watched his mother suffer with severe carpal
tunnel, he decided to figure out a better way for people to control the
electronics around them while reducing the occurrence of painful
repetitive stress disorders (RSDs).
Since the success of the Nintendo Wii and Guitar Hero have been
phenomenal and has proven an extremely lucrative market, our focus now
is to provide the only true "air-guitar" and "air-piano" experience on
the planet.
Product:
Our
product is called LtWv which is an abbreviation for Light Wave.
By wearing a light matrix on your wrist, you only need to wave your hand
and fingers in the light to control your electronics and play cool
games. There are many advantages of wearing a device that allows you to
interact with your computer or entertainment system. Since the
operating code for this new human interface platform was written to be
cross platform compliant, all that is necessary to begin use with
different host systems is a thin software layer.
Markets:
Our
current focus is in the area of computer gaming as mentioned above.
This includes basic interoperability with PC versions of major platform
games as well as the various new musical applications suitable for
integration into the industry leaders' offerings such as Guitar Hero,
Rock Band and the eventual release of Disney's "Ultimate Band".
 
Market size:
“Gaming Peripherals Emerge As More Than a Sideline”
Investor’s Business Daily:
According to the NPD Group, the accessories market is roughly
12% - 13% of the video game market... Controllers will always
be one of the top three categories because consoles come with
only one included, and most games are multiplayer.
(Note: This research was done prior to the explosion in multi-player
games such as Halo and Gears of War.)
Market potential: (based on PriceWaterhouse Coopers)
|
Year |
Global
video market
|
Accessories
(12%) |
|
2007 |
$47.9B |
$5.8B |
|
2008 |
$52.7B |
$6.3B |
|
2009 |
$55.8B |
$6.7B |
|
2010 |
$58.8B |
$7.1B |
|
2011 |
$61.4B |
$7.4B |
Competition:
Provided upon request as it depends on which market is being addressed.
Future Markets:
Entertainment center: remote control
Smart House: control house functions
Space: no-recoil space typing
Marine: underwater
communications (laser req'd)
Industrial: robotics and industrial process
controller
“Intrinsically safe” no spark
Communications: “intrinsically safe”, cell input
Accessibility: Government Section 508
Presentation: graphics
controller
Computing: ergonomic mouse
Medical: Sterile input and patient controller
Medical Markets value proposition:
·
Sterile Medical Interface:
reduce germ transmission in hospitals and other medical facilities
estimated at a cost of $5 billion annually by the Center for Disease
Control.
·
Assistive Technology:
to help reduce costs associated with Bureau of Labor Statistics number
one cause for absenteeism due to injury, Carpal Tunnel. Annual cost to
US companies due to lost productivity from the high rate of absenteeism
of over $3 billion.
Please direct inquiries by phone or email to:
703.754.3032 / lightglove [at] gmail dot com |